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  • An Introduction to HTML5 web messaging

    By Tiffany Brown · Wednesday, February 1, 2012 1

    HTML5 web messaging provides a way for documents to share data without exposing the DOM to malicious cross-origin scripting. This article provides an introductory guide to using this new functionality, and some simple examples to get you started.

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  • HTTP — an application-level protocol

    By Karl Dubost · Wednesday, February 1, 2012 3

    This is the first of a series of articles to teach HTTP basics, and how we can use it more effectively. In this article we will look at where HTTP cog fits in the Internet machine. HTTP is an application-level protocol on top of the TCP/IP, a communication protocol.

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  • DOM access control using cross-origin resource sharing

    By Tiffany Brown · Wednesday, December 14, 2011 5

    This article provides an introductory guide to cross origin resource sharing, or CORS, a technology allowing you to control communication and access between resources residing at different origins in a secure manner, getting around problems associated with the traditional same-origin security policy.

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  • Better error handling with window.onerror

    By Karl Dubost · Wednesday, December 14, 2011 13

    In this article we will look at when and how to use window.onerror, a new programmatic error handling mechanism available in JavaScript, including some examples to get you started.

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  • Introducing ECMAScript 5.1

    By Mike Taylor · Tuesday, December 6, 2011 0

    The newest version of ECMAScript to get widespread browser support, ES5, brings with it many useful changes from ES3 and new additions to the language. In this introductory article we'll review these, showing what is available.

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  • HTML5 custom protocol and content handlers

    By Mike Taylor · Tuesday, December 6, 2011 9

    This article introduces the HTML5 custom scheme and content handlers, showing how you can employ them to allow use of custom content types on your sites.

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  • Porting 3D graphics to the web — WebGL intro part 2

    By Luz Caballero · Thursday, November 24, 2011 2

    This article explores importing existing 3D models into WebGL — a much easier way to go than creating them from scratch in WebGL! The steps include exporting models from 3D packages (including Blender, SketchUp and Shade) into .obj format, converting them from there into JSON, then rendering them from there using the Three.js WebGL library.

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  • Love your devices: adaptive web design with media queries, viewport and more

    By Chris Mills · Thursday, November 24, 2011 2

    In this article Chris Mills takes a look at techniques and technologies that we can adopt to create adaptive (or responsive) web sites, including percentage units, media queries and viewport. He also discusses some recent happenings in the area, such as considerations for display on tablet browsers, object-fit, and the @viewport CSS rule.

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