Entries with “three.js” tag

An Introduction to WebGL — Part 2: Porting 3D Graphics

by Luz Caballero in Articles

This article explores importing existing 3D models into WebGL — a much easier way to go than creating them from scratch in WebGL! The steps include exporting models from 3D packages (including Blender, SketchUp and Shade) into .obj format, converting them from there into JSON, then rendering them from there using the Three.js WebGL library.