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  • Understanding 3D Transforms

    By Tiffany Brown · Wednesday, June 12, 2013 0

    In this article we'll dig in to 3D transforms in detail, looking at the fundamental differences between 3D and 2D transforms, the 3D transforms available, and some demos that show how these work. Read more…

  • Better performance with requestAnimationFrame

    By Luz Caballero · Wednesday, June 12, 2013 0

    This article discusses how you can (and should) improve the performance of your animations, using the requestAnimationFrame API instead of the old setInterval/setTimeout methods, and how requestAnimationFrame is used. Read more…

  • Animating flexboxes: the lowdown

    By Chris Mills · Wednesday, April 17, 2013 0

    In this article, Chris Mills explores what can be achieved by using animations and transitions — along with a little JavaScript — in conjunction with Flexbox. Read more…

  • Advanced cross-browser flexbox

    By Chris Mills · Wednesday, April 10, 2013 0

    The CSS Flexible box module level 3 brings with it a lot of power and some very exciting possibilities for web development, allowing us to put together complex site layouts easily and rapidly, and dispensing with some of the illogical hacks and kludges that we've traditionally used. In this article Chris Mills goes beyond the basics, showing some more interesting uses of flexbox, and how Modernizr can be employed to serve different styles to browsers with differing levels of flexbox support to provide the best level of cross browser support available. Read more…

  • Adding Geolocation metadata, with microformats, datasets, microdata and RDFa Lite

    By Karl Dubost · Wednesday, January 16, 2013 48

    In September 2011, I needed to mark up location data in an HTML document and it became more complicated than I initially thought it would be. I started to think about this topic again recently and explored some possibilities. In this article I will share my findings, looking at how I used microformats, datasets, microdata and RDFa Lite to mark up this data, and discussing what the best option might be. Read more…

  • Raw WebGL 101 — Part 4: Textures

    By Erik Möller · Wednesday, December 5, 2012 36

    Greetings, WebGL ninjas. in this fourth part of Erik's raw WebGL tutorial series, we will turn our attention to importing textures from an image file into the canvas. Read more…

  • RoboHydra: advanced techniques

    By Esteban Manchado Velázquez · Wednesday, December 5, 2012 34

    This article looks at some advanced RoboHydra techniques, based around uses of the low-level RoboHydra heads (RoboHydraHead objects). Read more…

  • Native CSS feature detection via the @supports rule

    By Chris Mills · Wednesday, November 21, 2012 24

    We have practised feature detection to allow us to provide appropriate code to browsers with differing levels of standards support for a while now, but we've always needed 3rd party libraries to handle it. But not for much longer: The CSS3 Conditional Rules Module Level 3 provides the @supports at-rule and associated JavaScript API, providing a native mechanism for doing CSS feature detection. In this article we'll give you the lowdown on how this rule works, looking at a real example in the process. Read more…

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