WebGL allows you to create real 3D content and render it in a web browser. This article series provides a gentle introduction to writing raw WebGL, rendering 3D creations without relying on libraries. In this part we aim to get you set up and started, concluding by running through a simple example.
Jacob Seidelin has a lot of exciting tricks up his sleeve, with regards to creating games using HTML5 <canvas>. This week we are lucky enough to have him sharing some of his techniques with us, in the shape of some code for creating pseudo-3D first-person perspective games using canvas and raycasting.
We’ve done it again! This article gives you the low down on our all new Opera desktop build with support for the HTML5 <video> element, 3D canvas, and the File I/O API. Find out what it contains, and download builds for Windows, Mac and UNIX!